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Project 02 / Independent / Games & playful systems

Mad Mazed

Glowing labyrinths, mischievous traps, and a growing cast of tiny companions. A maze escape game built to be played one more time.

My contribution

Builder

The Mad Mazed level selection screen with earned stars and personal best timesMad Mazed gameplay from the game’s marketing screenshot collection
From the project archive / Mad Mazed

Get lost. Get mad. Get out.

Mad Mazed is a maze escape game with hand-crafted glowing labyrinths, timed star ratings, and collectible characters. A simple swipe chooses the next turn, while portals, crushers, sticky goo, locked doors, and crumbling floors keep changing the puzzle.

Building a little world

I built the game with Flutter and the Flame game engine. The project brings together the maze mechanics, progression, character unlocks, sound, and mobile presentation in one playful experience.

Progress stays on the device, and the game does not require an account. The technical work includes persisting run state and progress, integrating in-app purchases, and shipping the game for iOS and Android.

A reason to try again

Each maze has its own rhythm and obstacles. Stars and personal best times give players a reason to revisit a route, while the character collection turns progress into something tangible.

Keep exploring

Coach Pickle ↗